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Steps.
(1) Restart the 2 array generators, then reset the main power breaker. (2) Kill all ants in the generator room. (3) (Optional) Loyal may have something to help with the ants. Bass pro shops xps battery charger manual. (4) (Optional) Place Loyal's sonic generator on the ant mound. (5) (Optional) Activate the sonic emitter. Free fruit slot machines. (6) Return to Raquel and let her know the generators are running again.
Important Items.
Nellis Generator Key, Sonic Emitter, Missile (x2), Mini Nuke (x2), 25mm Grenades, .308 Rounds, 5mm Rounds, 12 Gauge Rounds, 10mm Rounds, 40mm Grenades, 5.56mm Rounds, .44 Magnum Rounds, Thump-Thump.
To undertake this straight-forward side quest, you're going to have to seek out a woman named Raquel, who roams around Nellis Air Force Base. If you're not familiar with Nellis Air Force Base, it's a well-guarded location at the far northeastern reaches of the Mojave Wasteland, where an isolationist group called the Boomers make their home. The base is intimately intertwined with the events conducted during the main quest known as Wild Card: Side Bets, so if you need information on how to get to the base itself, you may want to consult the walkthrough. Either way, once you're inside Nellis Air Force Base, seek out Raquel, who is annoyingly difficult to find (though she'll likely be roaming around near the front gate, or perched in her lookout tower). You'll learn that there is an ant infestation somewhere within the base that needs to be taken care of. Should you choose to help her, she'll direct you towards another person at Nellis, an older man named Loyal.
Loyal, like Raquel, can be annoying to find. He'll either be in his home (marked as Loyal's House), or in the base's humongous hangar. When you catch up with him, tell him that you've spoken to Raquel about the ant infestation. He'll be thrilled that you're willing to help him out, and has a weapon that he's created in order to take care of the problem, just as Raquel said he would. This weapon, the Sonic Emitter, is an optional device that you can plant near the center of the ants' home to disable them, though it won't work unless you use either a moderate Science or Speech check. But if you can acquire this weapon, it will prove to be quite useful. The Sonic Emitter, when taken with the Nellis Generator Key that Raquel gave you earlier, should couple up well enough that you can now go towards the source of the infestation in order to take care of it once and for all.
With all of this gear in hand, it's time to head over to the generator room, which is located under Nellis' limited satellite array on the far end of the Air Force base. If you're lost, your best bet is to simply activate this side quest as the active quest in your Pip-Boy, and then follow your on-screen compass to arrive at the location designated. Now, before entering, take into account some of the warnings Loyal and Raquel gave you a little earlier. These ants are no ordinary ants. hell, they're no ordinary mutated ants, either. Because they're housed with a bunch of munitions and explosives, this ordnance will force the creatures to detonate if you use certain kinds of weapons, including bullet-based guns. Thus, these creatures are bound to explode when you attack and kill them, as you're bound to learn as soon as you enter the facility and begin fighting in earnest.
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That these will weigh from 1.0 pound to 2.0 pounds. Nukey(talk) 01:03, September 28, 2010 (UTC)
They only do 1.35 times the damage, for 10 times the cost? Really? Is there some speed thing that is not apparent, because I have never actually used them. Can someone explain?--Dandys 03:47, November 29, 2010 (UTC)
These are like the 45-70 Gov't ammo for me, I can only buy the High Explosive rounds from 2 vendors. I can't find the normal ones anywhere else. And those rounds really aren't worth the money.--Jolipinator 16:49, December 1, 2010 (UTC)
The boomer munitions manager sells the regular type (usually like 20-30 or so), this can be utilized by saving the game, quitting, and then loading {not continuing} the game to restock his inventory.
Don't even waste your money on the regular type, go directly for the high explosive ones. Although more expensive, the x1.35 damage AND the AoE x1.36 really makes for it. Add the Splash Damage + one rank of Demolition Expert and you have a serious 'house cleaner' on your hands, you simply kill packs of foes that are distant from each other much more easily.
If you don't want to spend money on these, I think that the 40mm version that Thump-Thump/Grenade Launcher/Mercy use are better suited. Or your Hand grenades with Heavy Ho! + Demolition Expert. Essential ftir software crack. BTW, the Incendiary Grenades/40mm Incendiary are affected by the Pyromaniac perk, I use them a lot against Deathclaws.
And don't forget your mines, people. :D Brfritos 09:55, February 10, 2011 (UTC) Sight reduction tables for marine navigation.
Is there any good place to get large quantities of 25mm Pulse or Plasma grenades? I tried Silver Rush but they only have like 15 or less at a time. Did I miss a perk that lets me craft them (mad bomber or something similar) or what? It seems like they added them into to the game just to technically say they did it and then never let you use them, kinda like throwing knives.
The Boomer Munitions Manager at Nellis Hangers sells 25mm Pulse & Plasma Grenades, but not in very large quantities.Hakashi57 14:58, October 3, 2011 (UTC) Bearcat bc800xlt manual.